12/29/2023 0 Comments Donkeykong jungle climber cheats![]() Swinging from peg to peg is the core challenge of DK: Jungle Climber, so certainly some of the peculiarities with control are part of the game’s intentional difficulty, but it’s not a control style that seems to encourage quick action or precise movements. It’s certainly helpful as a desperate save as well, since death in DK: Jungle Climber will reset some of your progress, and in the later levels that become complex precision tests, it can’t be heartbreaking to be reset to the start of a single screen, let alone a whole level for losing all your lives. With a full charge, DK can fly around a screen completely invincible, this being good for overcoming tough obstacles or getting to hidden secrets without much strife. The player can guide DK’s aerial movement a bit when he’s launching upward or falling to course correct for slightly awkward launches, but this is the full extent of your movement capabilities save for a special ability you build up by collecting gems. You can do an attack to launch yourself forward and can jump up from the ground to gain height, but there’s plenty of movement dependent on releasing your hold when Donkey Kong has rotated to the proper position to transition his momentum to reaching a new perch. Some peg boards are made for quick and fluid climbing, but as the game continues, the things you snag onto get smaller and smaller, DK needing to launch himself around constantly to get from one floating board to the next. If you hold on with one hand, DK will just pivot around that hand until you either release or snag something else, meaning that spinning DK around will be a frequent factor in your movement and lead to some of the game’s awkwardness. To clasp a hand shut, you hold the button down, and through repeatedly doing this, you’ll be able to scale the large peg boards that make up the levels of DK: Jungle Climber. Donkey Kong’s hands are controlled by pressing the DS’s shoulder buttons, the L button corresponding to the left and the R button to the right. There is one question hanging over the entire affair though… is the peg swinging gameplay something that can be honed into excellent gameplay?Ĭlimbing pegs is at least controlled quite simply. DK: King of Swing introduced the concept, but it was DK: Jungle Climber that started to hone things into a more cohesive and better controlled experience. ![]() ![]() It was decided that Donkey Kong’s big thing on consoles would be bongo-related games, but over on handheld systems, his new angle was an even stranger shift, DK now swinging around from floating pegs in the air to do his platforming. Nintendo’s Donkey Kong franchise was going through a bit of an identity crisis when Rare stopped making the Donkey Kong platforming games due to their buyout by Microsoft, and until Retro Studios would return it to those roots, the necktie-wearing gorilla ended up in some very strange territory.
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